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| Outcome | Chance | 24h | 1 week | Bid · Ask | 24h volume | Ends |
|---|---|---|---|---|---|---|
| Bilibili Gaming | 0% | −9 pts | −67 pts | — · <1¢ | — | ended |
| Top Esports | 0% | — | 0 pts | — · <1¢ | — | ended |
| Anyone's Legend | 100% | 0 pts | +32 pts | >99¢ · 100¢ (<1¢) | — | ended |
| JD Gaming | 100% | +33 pts | +36 pts | 99¢ · >99¢ (1¢) | — | ended |
| Invictus Gaming | 0% | 0 pts | 0 pts | — · <1¢ | — | ended |
| LNG Esports | 0% | 0 pts | 0 pts | — · <1¢ | — | ended |
| Ninjas in Pyjamas | 0% | 0 pts | 0 pts | — · <1¢ | — | ended |
| Team WE | 0% | 0 pts | 0 pts | — · <1¢ | — | ended |
| EDward Gaming | 0% | 0 pts | 0 pts | — · <1¢ | — | ended |
| Ultra Prime | 0% | −1 pts | 0 pts | — · <1¢ | — | ended |
| LGD Gaming | 0% | 0 pts | 0 pts | — · <1¢ | — | ended |
| Oh My God | 0% | 0 pts | 0 pts | — · <1¢ | — | ended |
| ThunderTalk Gaming | 0% | −1 pts | 0 pts | — · <1¢ | — | ended |
| Weibo Gaming | 0% | −39 pts | −12 pts | — · <1¢ | — | ended |
No trades of $1,000 or more lately.
The Esports World Cup 2026 China Qualifier is scheduled to take place from March 27 to May 22, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the China Qualifier. If the listed team officially qualifies as one of the teams advancing from the China Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/China) may also be used.
Sources: Polymarket's Gamma API, its CLOB price history and its Data API, read every two minutes. Prices are each outcome's Yes price, which is the market's probability: 0¢ for Bilibili Gaming means the market gives it about 0%.